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Brain computer interface driving movement in a virtual reality game based on EEG signals
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Skipping Sphere SDF Scaling and Early Ray Termination for Fast Sphere Tracing
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3D Visualization of Βiological data in Ultra High Definition Virtual Reality
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Lightweight Haptic Glove with Kinesthetic, Tactile & Hardness feedback
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An Inverted Pyramid Acceleration Structure Guided Foveaded Rendering
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SUN: Social and hUman ceNtered XR
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GoNature AR: Air Quality & Noise Visualization
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3D4Delphi: Modeling of Archaeological Uncertainty
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Ancient Kydonia: Multimodal tour using Augmented Reality
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Glance-Box : Multi LOD Glanceable Interfaces
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G-Code Machina: A Serious Game for G-code and CNC Machine Operation Training
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The Cretan Revolution of 1897: Interactive Documentary in Virtual Reality
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ECITO: Visualization of effects of climate change in the old city of Chania
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VR Flight Simulator with Hand-tracking Technology and Haptics
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3D Interactive Biological Visualization of brain Neurons, Dendrites & Synapses
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Driving Simulation based on Cardiac timing Intensifying Fear & Threat Processing
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Outdoors Mobile AR for Coastal Erosion Visualization Based on Geographical Data
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C LOD: Context-aware Material Level of Detail applied to Mobile Graphics
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MusiCityX: Real-time 3D Interactive Application for Refining Urban Landscapes
through their Musical Footprint -
Wearable Embedded System providing Tactile and Kinesthetic Haptics Feedback
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STEREO GRADING: Gaze Prediction using Machine Learning for Dynamic Stereo Manipulation
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Front Camera Eye Tracking for mobile VR
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Digital Augmentation of Exhibits at the Municipal Art Gallery of Chania
About
The SURREAL research team was founded in 2006, at the School of Electrical and Computer Engineering, Technical University of Crete. It is a centre of research excellence in VR and AR technologies, perceptual rendering, gaze-contingent displays, haptics, multimodal interfaces, involved in European and national research projects. The SURREAL Team is surrounded by over 20 undergraduate and graduate candidates as well as full-time researchers, with over 100 research outputs and participation in national and international research events as well as open science days, promoting the team’s work as well as its scientific innovations.
Research Axes
- Virtual and Augmented Reality Technologies
- Perceptually-optimized Computer Graphics Rendering
- Gaze-Aware Displays
- Immersive Visualization
- Multimodal Interfaces
- Haptics