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Skipping Sphere SDF Scaling and Early Ray Termination for Fast Sphere Tracing
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Brain computer interface driving movement in a virtual reality game based on EEG signals
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Ancient Kydonia: Multimodal tour using Augmented Reality
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Wearable Embedded System providing Tactile and Kinesthetic Haptics Feedback
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3D4Delphi: Modeling of Archaeological Uncertainty
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A Wireless Haptic System for Multisensory Texture Data Capture and Vibrotactile
Feedback Representation in Virtual Reality -
An Inverted Pyramid Acceleration Structure Guided Foveaded Rendering
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Lightweight Haptic Glove with Kinesthetic, Tactile & Hardness feedback
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3D Visualization of Βiological data in Ultra High Definition Virtual Reality
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STEREO GRADING: Gaze Prediction using Machine Learning for Dynamic Stereo Manipulation
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ECITO: Visualization of effects of climate change in the old city of Chania
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SUN: Social and hUman ceNtered XR
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GoNature AR: Air Quality & Noise Visualization
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Glance-Box : Multi LOD Glanceable Interfaces
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G-Code Machina: A Serious Game for G-code and CNC Machine Operation Training
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The Cretan Revolution of 1897: Interactive Documentary in Virtual Reality
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VR Flight Simulator with Hand-tracking Technology and Haptics
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3D Interactive Biological Visualization of brain Neurons, Dendrites & Synapses
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Driving Simulation based on Cardiac timing Intensifying Fear & Threat Processing
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Outdoors Mobile AR for Coastal Erosion Visualization Based on Geographical Data
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C LOD: Context-aware Material Level of Detail applied to Mobile Graphics
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Digital Augmentation of Exhibits at the Municipal Art Gallery of Chania
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Front Camera Eye Tracking for mobile VR
About
The SURREAL research team was founded in 2006, at the School of Electrical and Computer Engineering, Technical University of Crete. It is a centre of research excellence in VR and AR technologies, perceptual rendering, gaze-contingent displays, haptics, multimodal interfaces, involved in European and national research projects. The SURREAL Team is surrounded by over 20 undergraduate and graduate candidates as well as full-time researchers, with over 100 research outputs and participation in national and international research events as well as open science days, promoting the team’s work as well as its scientific innovations.
Research Axes
- Virtual and Augmented Reality Technologies
- Perceptually-optimized Computer Graphics Rendering
- Gaze-Aware Displays
- Immersive Visualization
- Multimodal Interfaces
- Haptics