Publications

2024

  • Stavroulakis, A., Dimelli, D., Roumeliotis, M. & Mania, A., 2024. An Augmented Reality System Architecture for Flood Management. Angers, Proceedings of International Conference on Geographical Information Systems Theory, Applications and Management Conference (GISTAM 2024). PDF
  • Sarri, F., Kasnesis, P., Symeonidis, S., Paraskevopoulos, I. Th., Diplaris, S., Posteraro, F., Georgoudis, G., & Mania, K. (2024). Embodied Augmented Reality for Lower Limb Rehabilitation. In proc. Eurographics 2024, workshop CLIPE 2024, ‘Clipe: Creating Lively Interactive Populated Environments. PDF

2023

  • Roumeliotis, M., Mania, K. (2023). A Lightweight Haptic Feedback Glove Employing Normal Indentation, Lateral Skin Stretch and both Softness and Hardness Rendering. 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). IEEE, 2023.  PDF
  • Chalimas, T., Mania, K. (2023). Cross-Device Augmented Reality Systems for Fire and Rescue based on Thermal Imaging and Live Tracking. 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). IEEE, 2023.  PDF
  • Katsiokalis, M., Tsekeri, E., Lilli, A., Gobakis, K., Kolokotsa, D. and Mania, K. GoNature AR: Air Quality & Noise Visualization Through a Multimodal and Interactive Augmented Reality Experience. In ACM International Conference on Interactive Media Experiences (IMX ’23), June 12–15, 2023, Nantes, France. ACM, New York, NY, USA, 4 pages.  PDFReceived Best Demo Award.
  • Kritikos, Y., Giariskanis, F., Protopapadaki, E., Papanastasiou, A., Papadopoulou, E., and Mania, K.. 2022. Audio Augmented Reality. In ACM International Conference on Interactive Media Experiences (IMX ’23), June 12–15, 2023, Nantes, France. ACM, New York, NY, USA, 4 pages. PDF
  • Psalti, A., Tsakoumaki, M., Mamaloukaki, C., Xinogalos, M., Bolanakis, N., Kavallaris, C., Polychronakis, A., Mania, K. and Maravelakis, E. (2023). Advanced Digitization Methods for the 3D Visualization and Interpretation of Cultural Heritage: The Sphinx of the Naxians at Delphi. 3rd International Conference Transdisciplinary Multispectral Modelling and Cooperation for the Preservation of Cultural Heritage. PDF
  • Polychronakis, A., Koulieris, G. A., & Mania, K. (2023). An Inverted Pyramid Acceleration Structure Guiding Foveated Sphere Tracing for Implicit Surfaces in VR. In T. Ritschel & A. Weidlich (Eds.), Eurographics Symposium on Rendering. The Eurographics Association. LINK PDF

2022

  • Daskalogrigorakis, G., McNamara(2022), A., Marinakis, A., Antoniadis, A., Mania, K. Glance-Box: Multi-LOD Glanceable Interfaces for Machine Shop Guidance in Augmented Reality using Blink and Hand Interaction. In ISMAR Workshop on Enhancing User Comfort, Health and Safety in VR and AR. IEEE co-sponsored.  PDF
  • Kritikos, Y., Giariskanis, F., Protopapadaki, E., Papanastasiou, A., Papadopoulou, E., & Mania, K. (2022). Audio Augmented Reality for Cultural Heritage Outdoors. In Eurographics Workshop on Graphics and Cultural Heritage. The Eurographics Association.  LINK PDF
  • Fotis Giariskanis, Yannis Kritikos, Eftychia Protopapadaki, Anthi Papanas- tasiou, Eleni Papadopoulou, and Katerina Mania. 2022. The Augmented Museum: A Multimodal, Game-Based, Augmented Reality Narrative for Cultural Heritage. In ACM International Conference on Interactive Media Experiences (IMX ’22), June 22–24, 2022, Aveiro, JB, Portugal. ACM, New York, NY, USA, 5 pages. LINK PDF
  • Kritikos, Υ., Mania, Κ. (2022). Interactive Historical Documentary in Virtual Reality. In International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET ’22), ΙΕΕΕ co-sponsored.  LINK PDF
  • Sarri, F., Ragia, L., Panagiotopoulou, A., Mania, Κ. (2022). Location-Aware Augmented-Reality for Predicting Sea Level Rise in Situ. In
    International Conference on Interactive Media, Smart Systems and Emerging
    Technologies (IMET ’22), ΙΕΕΕ co-sponsored. LINK PDF
  • Tsekeri E., Lilli A., Katsiokalis M., Gobakis K., Mania A., Kolokotsa D., “On the integration of nature-based solutions with digital innovation for health and wellbeing in cities.” 2022 7th International Conference on Smart and Sustainable Technologies (SpliTech), 2022. LINK PDF

2021

  • Polychronakis, A., Koulieris, G. A., & Mania, K. (2021, November). Emulating foveated path tracing. In Proceedings of the 14th ACM SIGGRAPH Conference on Motion, Interaction and Games (pp. 1-9). LINK PDF
  • Roumeliotis, M., Mania, K. Development of a Wearable Embedded System providing Tactile and Kinesthetic Haptics Feedback for 3D Interactive Applications. In Proc. ACM SIGGRAPH ASIA 2021, posters. LINK PDF
  • Katerina Mania, Ann McNamara, and Andreas Polychronakis. 2021. Gaze-aware displays and interaction. In ACM SIGGRAPH 2021 Courses (SIGGRAPH ’21). Association for Computing Machinery, New York, NY, USA, Article 9, 1–67. LINK PDF
  • Grigoris Daskalogrigorakis, Ann McNamara, and Katerina Mania. 2021. Holo-Box: Level-of-Detail Glanceable Interfaces for Augmented Reality. In ACM SIGGRAPH 2021 Posters (SIGGRAPH ’21). Association for Computing Machinery, New York, NY, USA, Article 13, 1–2. LINK PDF
  • Mania, K., Psalti, A., Lala, M.D., Tsakoumaki, M., Polychronakis, A., Rempoulaki, A., Xinogalos, M., Maravelakis, M.  Combining 3D Surveying with Archaeological Uncertainty: The Metopes of the Athenian Treasury at Delphi. In Proc. the Twelfth International Conference on Information, Intelligence, Systems, and Applications (IISA), organized by IEEE. LINK PDF
  • Drakopoulos, P., Koulieris, G. A., & Mania, K. (2021). Eye Tracking Interaction on Unmodified Mobile VR Headsets Using the Selfie Camera. ACM Transactions on Applied Perception (TAP), 18(3), 1-20. LINK PDF
  • Kirakosian, S., Daskalogrigorakis, G., Maravelakis, E. and Mania, K. (2021). Near-contact Person-to-3D Character Dance Training: Comparing AR and VR for Interactive Entertainment. In 2021 IEEE Conference on Games (CoG) (pp. 1-5). IEEE. LINK PDF
  • Giannaraki, M., Moumoutzis, N., Papatzanis, G., Kourkoutas, E., Mania, K. (2021). A 3D Rhythm-based Serious Game for Collaboration Improvement of Children with Attention Deficit Hyperactivity Disorder (ADHD). In Proc. IEEE Global Engineering Education Conference (IEEE EDUCON 2021). LINK PDF
  • Daskalogrigorakis, G., Kirakosian, S., Marinakis, A., Nikolidakis, V., Paterakis, I., Antoniadis, A., Mania, K. (2021). G-Code Machina: A Serious Game for G-code and CNC Machine Operation Training. In Proc. IEEE Global Engineering Education Conference (IEEE EDUCON 2021). LINK PDF
  • Spanoudakis, N., Kostis, K., & Mania, K. (2021). WEB-Gorgias-B: Argumentation for all. In Proc. of 12th Intl conf. on Agents and Artificial Intelligence (ICAART 2021), 286-297. LINK PDF
  • Marinakis, A., Mania, K., Antoniadis, M.  Augmented Reality for CAD-CAM Training featuring 3D Interactive Geometric Transformations. Computer Aided Design and Applications, vol. 18. LINK PDF

2020

  • Efraimidis, M., & Mania, K. (2020). Wireless Embedded System on a Glove for Hand Motion Capture and Tactile Feedback in 3D Environments. In ACM SIGGRAPH Asia 2020 Posters (pp. 1-2), 2-page short paper. LINK PDF
  • Spanoudakis, N., Kostis, K., & Mania, K. (2020). Argumentation for all. In Proceedings of the 35th Annual ACM Symposium on Applied Computing (pp. 980-982). LINK PDF
  • Drakopoulos, P., Koulieris, G. A., & Mania, K. (2020). Front Camera Eye Tracking for Mobile VR. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 643-644). IEEE. LINK PDF
  • Kontadakis, G., Chasiouras, D., Proimaki, D. et al. Gamified platform for rehabilitation after total knee replacement surgery employing low cost and portable inertial measurement sensor node. Multimed Tools Appl 79, 3161–3188 (2020).  LINK PDF
  • Katsiokalis, M., Ragia, L., Mania, K. (2020). Outdoors Mobile Augmented Reality for Coastal Erosion Visualization Based on Geographical Data. In Proc. XR workshop at ACM Intl. conf. on Interactive Surfaces and Spaces (ACM ISS 2020).  LINK PDF

2019

  • Giannaraki, M., Moumoutzis, N., Papatzanis, G., Kourkoutas, E., Mania, K. (2019). ADDventurous Rhythmical Planet: A 3D Rhythm-based Serious Game for Social Skills Development of Children with ADHD. In Proc. International Mobile Communication, Technologies and Learning 2019, Springer. LINK PDF
  • Kirakosian, S., Maravelakis, E., & Mania, K. (2019, September). Immersive Simulation and Training of Person-to-3D Character Dance in Real-Time. In 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) (pp. 1-4). IEEE.  LINK PDF
  • F. Giariskanis, P. Parthenios and K. Mania, “ARCHIMUSIC3D: Multimodal Playful Transformations between Music and Refined Urban Architectural Design,” 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 2019, pp. 1-4. LINK PDF
  • Koulieris, G. A., Akşit, K., Stengel, M., Mantiuk, R. K., Mania, K., & Richardt, C. (2019, May). Near‐Eye Display and Tracking Technologies for Virtual and Augmented Reality. In Computer Graphics Forum (Vol. 38, No. 2, pp. 493-519). LINK PDF

2018

  • Panou, C., Ragia, L., Dimelli, C., Mania, K. (2018). An Architecture for Mobile Outdoors Augmented Reality for Cultural Heritage. ISPRS Int. J. Geo-Information 7(12): 463 (2018). LINK PDF
  • Ragia, L., Sarri, F. & Mania, K. Precise photorealistic visualization for restoration of historic buildings based on tacheometry data. J Geogr Syst 20, 115–137 (2018).  PDF
  • Koulieris, G. A., Akşit, K., Richardt, C., Mantiuk, R., & Mania, K. (2018). Tutorial on Cutting-Edge VR/AR Display Technologies: (Gaze-, Accommodation-, Motion-aware, and HDR-enabled). IEEE Conference on Virtual Reality and 3D User Interfaces, Reutlingen, Germany. LINK PDF
  • Panou, C., Ragia, L., Dimelli, D., Mania, K. (2018). Outdoors Mobile Augmented Reality Application Visualizing 3D Reconstructed Historical Monuments. In Proc. of 4th Intl. Conference on Geospatial Information, Systems Theory, Applicatons and Management (GISTAM 2018:59-67) (Co-sponsored by IEEE and Supported by ACM).  LINK PDF

2017

  • G. Kontadakis, D. Chasiouras, D. Proimaki and K. Mania, “Gamified 3D orthopaedic rehabilitation using low cost and portable inertial sensors,” 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 2017, pp. 165-168. PDF
  • Stella SylaiouKaterina ManiaIoannis PaliokasLaia Pujol-TostVassilis Killintzis, and Fotis Liarokapis. Exploring the educational impact of diverse technologies in online virtual museums.
    International Journal of Arts and Technology 2017 10:158-84. PDF

2016

  • Parthenios, Panagiotis, Stefan Petrovski, Nicoleta Chatzopoulou, and Katerina Mania. “Reciprocal Transformations between Music and Architecture as a Real-Time Supporting Mechanism in Urban Design.” International Journal of Architectural Computing 14, no. 4 (December 2016): 349–57. PDF
  • G. A. Koulieris, G. Drettakis, D. Cunningham and K. Mania, “Gaze prediction using machine learning for dynamic stereo manipulation in games,” 2016 IEEE Virtual Reality (VR), 2016, pp. 113-120. PDF

2015

  • Moirogiorgou, K., Nerantzaki, S., Livanos, G., Antonakakis, M., Nikolaidis, N., Petrakis, E., Savakis, A., Giakos, G., Zervakis, M., Mania, K.(2015). Color Characteristics for the Evaluation of Suspended Sediments. In Proc. IEEE Imaging Systems and Techniques, Macau, China. PDF
  • Ragia, L., Sarri, F., Mania, K. (2015). 3D Reconstruction and Visualizaton of Alternatives for Restoration of Historic Buildings: A New Approach. In Proc. of 1st Intl. Conference on Geospatial Information, Systems Theory, Applicatons and Management (GISTAM 2015), Spain [BEST PAPER AWARD] (Co-sponsored by IEEE and Supported by ACM). PDF
  • Sidorakis, N., Koulieris, G.A., Mania, K. (2015). Binocular Eye-Tracking for the Control of a 3D Immersive Multimedia User Interface. In Proc. of workshop ‘Everyday Virtual Reality’, IEEE Virtual Reality 2015, France. PDF
  • Sylaiou, Stella & Mania, Katerina & F., Liarokapis & White, Martin & Walczak, Krzysztof & Wojciechowski, Rafał & W., Wiza & Patias, Petros. (2015). Evaluation of a Cultural Heritage Augmented Reality Game. . PDF
  • Malisova, K., Mania, K., Moysiadou, E., Kourkoutas, E. (2015). Tangram Quests: A Tablet Adventure Game Assisting Children with High Functioning Autism to Enhance their Communicative and Social Skills. In Proc. 7th Intl. Conf. on Education and New Learning Technologies, Crete, Greece. PDF

2014

  • Koulieris, G.A., Drettakis, G., Cunningham, D., Mania, K. (2014). An Automated High Level Saliency Predictor for Smart Game Balancing. ACM Transactions on Applied Perception (TAP) 11, 4, Article 17, 21 pages. PDF
  • Giannakidis, A., Giakoumidakis, G., Mania, K. (2014). 3D Photorealistic Scientific Visualization of Tsunami Waves and Sea Level Rise. In Proceedings of the IEEE IST Imaging, 167-173, Santorini, Greece.
  • Mavromichelaki, E., Eccles, J., Harrison, N., Grice-Jackson, T, Ward, J., Critchley, H., Mania, K. (2014). Cyberball3D+: A 3D Serious Game for fMRI Investigating Social Exclusion and Empathy. In 6th International Conference on Virtual Worlds and Games for Serious Applications, Malta. PDF
  • Koulieris, G.A., Drettakis, G., Cunningham, D., Mania, K. (2014). High Level Saliency Prediction for Smart Game Balancing. Talk, ACM Siggraph 2014, Vancouver, Canada PDF
  • McNamara, A., Mania, K., Koulieris, G.A., Itti, L. (2014). Attention-Aware Rendering, Mobile Graphics and Games. Half-day course ACM Siggraph 2014, Vancouver, Canada PDF
  • Mavromihelaki, E., Eccles, J., Harrison, N., Critchley, H., Mania, K. (2014). Cyberball3D+ for fMRI: Implementing Neuroscientific Gaming. Poster, ACM Siggraph 2014, Vancouver, Canada [selected among 25 best posters of ACM Siggraph 2014] PDF
  • Koulieris, G.A., Drettakis, G., Cunningham, D., Sidorakis, N., Mania, K. (2014). Context-aware Material Selective Rendering for Mobile Graphics. Poster, ACM Siggraph 2014, Vancouver, Canada [won 3rd place at the Student Research Competition, ACM Siggraph 2014] PDF
  • Petrovski, S., Parthenios, P., Oikonomou, A., Mania, K. (2014). Music as an Interventional Design Tool for Urban Designers. Poster, ACM Siggraph 2014, Vancouver, Canada PDF
  • Koulieris, G.A., Drettakis, G., Cunningham, D., Mania, K. (2014). C-LOD: Context-aware Material Level-Of-Detail applied to Mobile Graphics. Computer Graphics Forum (Proceedings of the Eurographics Symposium on Rendering)  Volume 33, Number 4, pages 41-49,  – June 2014, Lyon, France. PDF
  • Parthenios, P., Mania, K., Yiannoudes, S., Oikonomou, A., Mallouchou, F., Ragia, L., Patsavos, N., Christaki, A., Kotsarinis, P., Dimitrious, M. (2014). Using WebGl to Design an Interactive 3D platform for the main Monuments of Crete. In Proc. Computer Applications and Quantitative Methods in Archaeology-GR, Crete, Greece. PDF
  • Sylaiou, S., Killintzis, V., Paliokas, I., Mania, K., Patias, P. (2014). Usability evaluation of virtual museums’ interfaces visualization technologies. Proc. of 16th International conference on Human Computer Interaction, Heraklion, Crete, Greece, 124-133, Springer International Publishing. PDF
  • Coxon M., Mania K. (2014) Measuring Memories for Objects and Their Locations in Immersive Virtual Environments: The Subjective Component of Memorial Experience. In: Huang W. (eds) Handbook of Human Centric Visualization. Springer, New York, NY. PDF 

2013

  • Coxon M, Mania, K. Handbook of Handbook of Human Centric Visualization, 453. PDF
  • Sylaiou S., Mania K., Paliokas Y., Killintzis V., Liarokapis F., Patias P. (2013). Exploring the Effect of Diverse Technologies incorporated in Virtual Museums on Visitors’ Perceived Sense of Presence, Museums and Intelligent Environments (MasIE). In  Workshop co-located with the 9th International Conference on Intelligent Environments – IE’13, organized by IEEE, Greece, IOS Press. PDF

2012

  • Paraskeva, C., Koulieris, G.A., Coxon, M., Mania, K. (2012). Gender Differences in Spatial Awareness in Immersive Virtual Environments: A Preliminary Investigation. 11th ACM Siggraph International Conference on Virtual Reality Continuum and its Applications on Industry, December 2012, Singapore. PDF
  • Nicholaos Mourkoussis, Fiona Rivera, Tom Troscianko, Rycharde Hawkes, Phil L. Watten, Katerina Mania, Towards perceptual fidelity: Slant perception in real and interactive virtual environments, International Journal of Human-Computer Studies, Volume 70, Issue 11, 2012, Pages 781-793, ISSN 1071-5819. PDF
  • Parthenios, Panagiotis & Mania, Katerina & Yiannoudes, Socrates & Oikonomou, Aineias & Mallouchou, Fani & Ragia, Lemonia & Patsavos, Nikolaos & Christaki, Aggeliki & Kotsarinis, Panagiotis & Dimitriou, Marianna. (2014). Using WEBGL to design an interactive 3D platform for the main monuments of Crete. PDF
  • Giannis Christodoulou, Eugenia Radulescu, Nick Medford, Hugo Critchley, Phil L. Watten and Katerina Mania. A 3D lighting system for fMRI rendering fidelity experiments.Volume 2012 (2012), Article ID 748870, International Journal of Interactive worlds, 17 pages. PDF

2011

  • Ann McNamara, Katerina Mania, and Diego Gutierrez. 2011. Perception in graphics, visualization, virtual environments and animation. In SIGGRAPH Asia 2011 Courses (SA ’11). Association for Computing Machinery, New York, NY, USA, Article 17, 1–137.   PDF
  • Giorgos Papadakis, Katerina Mania, Matthew Coxon, and Eftichios Koutroulis. 2011. The effect of tracking delay on awareness states in immersive virtual environments: an initial exploration. In Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry (VRCAI ’11). Association for Computing Machinery, New York, NY, USA, 475–482.  PDF
  • Giorgos Papadakis, Katerina Mania, and Eftichios Koutroulis. 2011. A system to measure, control and minimize end-to-end head tracking latency in immersive simulations. In Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry (VRCAI ’11). Association for Computing Machinery, New York, NY, USA, 581–584. PDF
  • K. Mania et al., “Exploring Behavioural Fidelity of Synthetic Stimuli While Immersed in fMRI Displays,” 2011 Third International Conference on Games and Virtual Worlds for Serious Applications, 2011, pp. 215-219. PDF
  • Nicholaos Mourkoussis, Fiona M. Rivera, Tom Troscianko, Tim Dixon, Rycharde Hawkes, and Katerina Mania. 2010. Quantifying fidelity for virtual environment simulations employing memory schema assumptions. ACM Trans. Appl. Percept. 8, 1, Article 2 (October 2010), 21 pages. PDF

2010

  • Nicholaos Mourkoussis, Fiona M. Rivera, Tom Troscianko, Tim Dixon, Rycharde Hawkes, and Katerina Mania. 2010. Quantifying fidelity for virtual environment simulations employing memory schema assumptions. ACM Trans. Appl. Percept. 8, 1, Article 2 (October 2010), 21 pages. PDF
  • Fiona Rivera, Phil Watten, Patrick Holroyd, Felix Beacher, Katerina Mania, and Hugo Critchley. 2010. Real-time compositing framework for interactive stereo fMRI displays. In ACM SIGGRAPH 2010 Posters (SIGGRAPH ’10). Association for Computing Machinery, New York, NY, USA, Article 16, 1.  PDF
  • Ann McNamara, Katerina Mania, Marty Banks, and Christopher Healey. 2010. Perceptually-motivated graphics, visualization and 3D displays. In ACM SIGGRAPH 2010 Courses (SIGGRAPH ’10). Association for Computing Machinery, New York, NY, USA, Article 7, 1–159. PDF
  • Katerina Mania and Martin S. Banks. 2010. Editorial — APGV 2010 special issue. ACM Trans. Appl. Percept. 7, 4, Article 21 (July 2010), 2 pages.  PDF
  • M. Sifniotis, B. Jackson, K. Mania, N. Vlassis, P. L. Watten, and M. White. 2010. 3D visualization of archaeological uncertainty. In Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization (APGV ’10). Association for Computing Machinery, New York, NY, USA, 162. PDF
  • Adam Bennett, Matthew Coxon, and Katerina Mania. 2010. The effect of stereo and context on memory and awareness states in immersive virtual environments. In Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization (APGV ’10). Association for Computing Machinery, New York, NY, USA, 135–140.  PDF
  • Stella Sylaiou, Katerina Mania, Athanasis Karoulis, Martin White,
    Exploring the relationship between presence and enjoyment in a virtual museum, International Journal of Human-Computer Studies, Volume 68, Issue 5, 2010, Pages 243-253, ISSN 1071-5819.
    PDF
  • Katerina Mania, Shahrul Badariah, Matthew Coxon, and Phil Watten. 2010. Cognitive transfer of spatial awareness states from immersive virtual environments to reality. ACM Trans. Appl. Percept. 7, 2, Article 9 (February 2010), 14 pages. PDF

2009

  • Giorgos Papadakis and Katerina Mania. 2009. The cognitive impact of head tracking latency in immersive simulations. In Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization (APGV ’09). Association for Computing Machinery, New York, NY, USA, 136.  PDF
  • Alexandros Zotos, Katerina Mania, and Nicholaos Mourkoussis. 2009. A schema-based selective rendering framework. In Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization (APGV ’09). Association for Computing Machinery, New York, NY, USA, 85–92.   PDF
  • Alexandros Zotos, Katerina Mania, and Nick Mourkoussis. 2009. A selective rendering algorithm based on memory schemas. In SIGGRAPH ’09: Posters (SIGGRAPH ’09). Association for Computing Machinery, New York, NY, USA, Article 42, 1.  PDF

2008

  • K. Mania, N. Mourkoussis and A. Zotos, “Selective rendering based on perceptual importance of scene regions,” 2008 IEEE International Conference on Systems, Man and Cybernetics, 2008, pp. 1596-1601.  PDF
  • Mania, K., & Reinhard, E. Perceptually-Motivated Graphics. PDF

2007

  • M. Sifniotis, P. Watten, K. Mania, and M. White. 2007. Influencing factors on the visualisation of archaeological uncertainty. In Proceedings of the 8th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage (VAST’07). Eurographics Association, Goslar, DEU, 79–85. PDF
  • Nicholaos Mourkoussis, Fiona Rivera, Tom Troscianko, Katerina Mania, and Rycharde Hawkes. 2007. Action-based slant perception in real and virtual environments. In Proceedings of the 4th symposium on Applied perception in graphics and visualization (APGV ’07). Association for Computing Machinery, New York, NY, USA, 135.  PDF
  • Tom Troscianko, Nick Mourkoussis, Fiona Rivera, Katerina Mania, Tim Dixon, Rycharde Hawkes. Memory for objects in virtual environments. Journal of Vision 2007;7(9):763.   PDF
  • Robinson, A., & Mania, K. (2007). Technological research challenges of flight simulation and flight instructor assessments of perceived fidelity. Simulation & Gaming38(1), 112–135.  PDF
  • Troscianko, T., Mourkoussis, N., Rivera, F., Mania, K., Dixon, T., & Hawkes, R. (2007, January). Graphics, memory, and surrealism-an experimental investigation. In PERCEPTION (Vol. 36, No. 9, pp. 1404-1404). 207 BRONDESBURY PARK, LONDON NW2 5JN, ENGLAND: PION LTD.

2006

  • Panagiotis Petridis, Katerina Mania, Daniel Pletinckx, and Martin White. 2006. Usability evaluation of the EPOCH multimodal user interface: designing 3D tangible interactions. In Proceedings of the ACM symposium on Virtual reality software and technology (VRST ’06). Association for Computing Machinery, New York, NY, USA, 116–122.  PDF
  • Petridis P., Pletinckx D., Mania K., White M. (2006) The EPOCH Multimodal Interface for Interacting with Digital Heritage Artefacts. In: Zha H., Pan Z., Thwaites H., Addison A.C., Forte M. (eds) Interactive Technologies and Sociotechnical Systems. VSMM 2006. Lecture Notes in Computer Science, vol 4270. Springer, Berlin, Heidelberg.  PDF
  • Sifniotis, M., Mania, K., Watten, P., & White, M. (2006, October). Presenting uncertainty in archaeological reconstructions using possibility theory and information visualisation schemes. In The 7th International Symposium on Virtual Reality, Archaeology and Cultural Heritage VAST (2006) (pp. 198-202). PDF
  • Brizzi, M., Court, S., D’Andrea, A., Lastra, A. & Sepio, D. (2006) 3D laser scanning as a tool for conservation: the experiences of the Herculaneum Conservation Project. In M. Ioannides et al. (eds) The e-volution of Information Technology in Cultural Heritage. The 7th International Symposium on Virtual Reality, Archaeology and Cultural Heritage VAST 2006, Cyprus, 30 October-4 November 2006. VAST: 72-78. PDF
  • Nick Mourkoussis, Katerina Mania, Tom Troscianko, Fiona Rivera, and Rycharde Hawkes. 2006. Friction and slant perception in real and virtual environments. In ACM SIGGRAPH 2006 Research posters (SIGGRAPH ’06). Association for Computing Machinery, New York, NY, USA, 118–es. PDF
  • Maria Sifniotis, Ben Jackson, Martin White, Katerina Mania, and Phil Watten. 2006. Visualising uncertainty in archaeological reconstructions: a possibilistic approach. In ACM SIGGRAPH 2006 Sketches (SIGGRAPH ’06). Association for Computing Machinery, New York, NY, USA, 160–es. PDF
  • K. Mania, D. Wooldridge, M. Coxon and A. Robinson, “The effect of visual and interaction fidelity on spatial cognition in immersive virtual environments,” in IEEE Transactions on Visualization and Computer Graphics, vol. 12, no. 3, pp. 396-404, May-June 2006. PDF
  •  Arnold, D., Niccolucci, F., Ioannides, M., Mania, K. (2006). Proceedings of the 7th International Conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage. Eurographics Association, Goslar, DEU. PDF
  • Ioannides, Marinos & Arnold, David & Niccolucci, Franco & Mania, K.. (2021). VAST2006 – The e-volution of Information Communication Technology in Cultural Heritage The e-volution of Information Communication Technology in Cultural Heritage.  PDF
  • Mourkoussis, N.Mania, K.Petridis, P.White, M.Rivera, F.M.Pletinckx, D.Troscianko, T. and Hawkes, R. (2006) Virtual Reality and Stereo Visualization in Artistic Heritage Reproduction Proceedings of the 16th World Congress of the International Ergonomics Association. Elsevier Science. ISBN 0080450555. PDF
  • Mourkoussis, N.Mania, K.Petridis, P.White, M.Rivera, F.M.Pletinckx, D.Troscianko, T. and Hawkes, R. (2006) An analysis of the effect of technological fidelity on perceptual fidelity. In: Koningsveld, Ernst (ed.) Proceedings of the 16th World Congress of the International Ergonomics Association. Elsevier Science. ISBN 0080450555. PDF

2005

  • K. Mania, A. Robinson and K. R. Brandt, “The Effect of Memory Schemas on Object Recognition in Virtual Environments,” in Presence, vol. 14, no. 5, pp. 606-615, Oct. 2005. PDF
  • Shahrul Badariah and Katerina Mania. 2005. The effect of visual fidelity on transfer of training and awareness states. In Proceedings of the 2nd symposium on Applied perception in graphics and visualization (APGV ’05). Association for Computing Machinery, New York, NY, USA, 173. PDF
  •   Katerina Mania and Adam Bennett. 2005. The effect of stereo on schema activation within immersive virtual environments. In ACM SIGGRAPH 2005 Posters (SIGGRAPH ’05). Association for Computing Machinery, New York, NY, USA, 106–es. PDF
  • Nick Mourkoussis, Katerina Mania, Tom Troscianko, and Rycharde Hawkes. 2005. Assessing functional realism. In ACM SIGGRAPH 2005 Posters (SIGGRAPH ’05). Association for Computing Machinery, New York, NY, USA, 105–es. PDF
  • Katerina Mania, Andrew Robinson. An experimental exploration of the relationship between subjective impressions of illumination and physical fidelity. Computers & Graphics, Volume 29, Issue 1, 2005, Pages 49-56, ISSN 0097-8493. PDF
  • Bülthoff, H., Cunningham, D., Adelstein, B., Magnenat Thalmann, N., Mania, K., Mourkoussis, N., et al. (2005). Human-Centered Fidelity Metrics for Virtual Environment Simulations. In B. Fröhlich (Ed.), VR 2005: Virtual Reality (pp. 308). Piscataway, NJ, USA: IEEE Computer Society. PDF

2004

  • Sylaiou, S. (2004). Preliminary evaluation of the augmented representation of cultural objects system. Proceedings of the 10th International Conference on Virtual Systems and Multimedia, Hybrid Realities-Digital Partners, Explorations in Art, Heritage, Science and the Human Factor. PDF
  • K. Mania, “Simulating perception with interactive virtual environments,” 2004 IEEE International Conference on Systems, Man and Cybernetics (IEEE Cat. No.04CH37583), 2004, pp. 2770-2776 vol.3. PDF
  •   Ellis, Stephen R., Katerina Mania, Bernard D. Adelstein, and Michael I. Hill. “Generalizeability of Latency Detection in a Variety of Virtual Environments.” Proceedings of the Human Factors and Ergonomics Society Annual Meeting 48, no. 23 (September 2004): 2632–36.  PDF
  • Katerina Mania, Bernard D. Adelstein, Stephen R. Ellis, and Michael I. Hill. 2004. Perceptual sensitivity to head tracking latency in virtual environments with varying degrees of scene complexity. In Proceedings of the 1st Symposium on Applied perception in graphics and visualization (APGV ’04). Association for Computing Machinery, New York, NY, USA, 39–47. PDF
  • Andrew Robinson, Katerina Mania, and Philippe Perey. 2004. Flight simulation: research challenges and user assessments of fidelity. In Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry (VRCAI ’04). Association for Computing Machinery, New York, NY, USA, 261–268. PDF
  • Katerina Mania and Andrew Robinson. 2004. The effect of quality of rendering on user lighting impressions and presence in virtual environments. In Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry (VRCAI ’04). Association for Computing Machinery, New York, NY, USA, 200–205. PDF
  • Andrew Robinson and Katerina Mania. “Flight Simulation: Research Challenges and Flight Crew Assessments of Fidelity. PDF

2003

  • Mania, Katerina & Hawkes, Rycharde. (2003). Human Factors in Virtual Environments. HP Laboratories External Research Project Report. PDF
  • K. Mania, C. Randell. 2003. Monitoring Navigational Strategies and Idle Time in Real and Virtual Environments: An Experimental Study. In Proc. of the 8th International Conference on Virtual Systems and Multimedia 2003. PDF
  • Katerina Mania and Andrew Robinson. 2003. Simulating spatial assumptions. In ACM SIGGRAPH 2003 Sketches & Applications (SIGGRAPH ’03). Association for Computing Machinery, New York, NY, USA, 1. PDF
  • Katerina Mania, Tom Troscianko, Rycharde Hawkes, and Alan Chalmers. 2003. Fidelity metrics for virtual environment simulations based on spatial memory awareness states. Presence: Teleoper. Virtual Environ. 12, 3 (1 June 2003), 296–310.  PDF

2002

  • K. Mania, S. Ellis, M. Billinghurst, and A. Steed. 2002. Tutorial 1: Usability Evaluation Techniques for Virtual Reality Technologies. In Proceedings of the IEEE Virtual Reality Conference 2002 (VR ’02). IEEE Computer Society, USA, 299. PDF
  • Mania, Katerina. (2002). Spatial Perception, Memory and Performance in Synthetic Worlds.  PDF

2001

  • Katerina Mania. 2001. Connections between lighting impressions and presence in real and virtual environments: an experimental study. In Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation (AFRIGRAPH ’01). Association for Computing Machinery, New York, NY, USA, 119–123. PDF
  • Mania, K., & Chalmers, A. (2001). The Effects of Levels of Immersion on Memory and Presence in Virtual Environments: A Reality Centered Approach. CyberPsychology & Behavior, 4(2), 247-264.  PDF
  • S. Ellis, K. Mania, A. Chalmers, M. Billinghurst, and A. Steed. 2001. Tutorial 4: Usability Evaluation Techniques for Virtual Reality Technologies. In Proceedings of the Virtual Reality 2001 Conference (VR’01) (VR ’01). IEEE Computer Society, USA, 310. PDF

2000

  • Katerina Mania, Alan Chalmers, Tom Troscianco, and Rycharde Hawkes. 2000. Presence and Task Performance: A Reality Centred Approach. Technical Report. University of Bristol, GBR.
    PDF
  • Katerina Mania and Alan Chalmers. 2000. A User-Centered Methodology for Investigating Presence and Task Performance. Technical Report. University of Bristol, GBR. PDF

1999

  • Mania, Katerina & Chalmers, Alan. (1999). Between Real and Unreal: Investigating Presence and Task Performance The Design of a Pilot Study (Short paper accepted for presentation: 2nd international workshop on Presence).  PDF

1998

  • Mania, Katerina & Hawkes, Rycharde. (1997). Human Factors in Virtual Environments. HP Laboratories External Research Project Report. PDF

1997

  • Mania A, Chalmers AG. A classification for user embodiment in collaborative virtual environments. In 4th International Conference on Virtual Systems and Multimedia, Gifu, Japan. 1998. PDF
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