- Koulieris, G.A., Drettakis, G., Cunningham, D., Mania, K. (2014). An Automated High Level Saliency Predictor for Smart Game Balancing. ACM Transactions on Applied Perception (TAP) 11, 4, Article 17, 21 pages. PDF
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- Giannakidis, A., Giakoumidakis, G., Mania, K. (2014). 3D Photorealistic Scientific Visualization of Tsunami Waves and Sea Level Rise. In Proceedings of the IEEE IST Imaging, 167-173, Santorini, Greece.
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- Mavromichelaki, E., Eccles, J., Harrison, N., Grice-Jackson, T, Ward, J., Critchley, H., Mania, K. (2014). Cyberball3D+: A 3D Serious Game for fMRI Investigating Social Exclusion and Empathy. In 6th International Conference on Virtual Worlds and Games for Serious Applications, Malta. PDF
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- Koulieris, G.A., Drettakis, G., Cunningham, D., Mania, K. (2014). High Level Saliency Prediction for Smart Game Balancing. Talk, ACM Siggraph 2014, Vancouver, Canada PDF
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- McNamara, A., Mania, K., Koulieris, G.A., Itti, L. (2014). Attention-Aware Rendering, Mobile Graphics and Games. Half-day course ACM Siggraph 2014, Vancouver, Canada PDF
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- Mavromihelaki, E., Eccles, J., Harrison, N., Critchley, H., Mania, K. (2014). Cyberball3D+ for fMRI: Implementing Neuroscientific Gaming. Poster, ACM Siggraph 2014, Vancouver, Canada [selected among 25 best posters of ACM Siggraph 2014] PDF
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- Koulieris, G.A., Drettakis, G., Cunningham, D., Sidorakis, N., Mania, K. (2014). Context-aware Material Selective Rendering for Mobile Graphics. Poster, ACM Siggraph 2014, Vancouver, Canada [won 3rd place at the Student Research Competition, ACM Siggraph 2014] PDF
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- Petrovski, S., Parthenios, P., Oikonomou, A., Mania, K. (2014). Music as an Interventional Design Tool for Urban Designers. Poster, ACM Siggraph 2014, Vancouver, Canada PDF
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- Koulieris, G.A., Drettakis, G., Cunningham, D., Mania, K. (2014). C-LOD: Context-aware Material Level-Of-Detail applied to Mobile Graphics. Computer Graphics Forum (Proceedings of the Eurographics Symposium on Rendering) Volume 33, Number 4, pages 41-49, – June 2014, Lyon, France. PDF
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- Parthenios, P., Mania, K., Yiannoudes, S., Oikonomou, A., Mallouchou, F., Ragia, L., Patsavos, N., Christaki, A., Kotsarinis, P., Dimitrious, M. (2014). Using WebGl to Design an Interactive 3D platform for the main Monuments of Crete. In Proc. Computer Applications and Quantitative Methods in Archaeology-GR, Crete, Greece. PDF
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- Sylaiou, S., Killintzis, V., Paliokas, I., Mania, K., Patias, P. (2014). Usability evaluation of virtual museums’ interfaces visualization technologies. Proc. of 16th International conference on Human Computer Interaction, Heraklion, Crete, Greece, 124-133, Springer International Publishing. PDF
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- Coxon M., Mania K. (2014) Measuring Memories for Objects and Their Locations in Immersive Virtual Environments: The Subjective Component of Memorial Experience. In: Huang W. (eds) Handbook of Human Centric Visualization. Springer, New York, NY. PDF
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