Publications

2021

  • Andrew Polychronakis, George Alex Koulieris, and Katerina Mania. (to appear 2021) Emulating Foveated Path Tracing. In Motion, Interaction, and Games (MIG’21), November 10–12, 2021, Virtual Event, Switzerland.ACM, New York, NY, USA, 9 pages.
  • Roumeliotis, M., Mania, K. (to appear 2021). Development of a Wearable Embedded System providing Tactile and Kinesthetic Haptics Feedback for 3D Interactive Applications. In Proc. ACM SIGGRAPH ASIA 2021, posters.
  • Katerina Mania, Ann McNamara, and Andreas Polychronakis. 2021. Gaze-aware displays and interaction. In ACM SIGGRAPH 2021 Courses (SIGGRAPH ’21). Association for Computing Machinery, New York, NY, USA, Article 9, 1–67. PDF
  • Grigoris Daskalogrigorakis, Ann McNamara, and Katerina Mania. 2021. Holo-Box: Level-of-Detail Glanceable Interfaces for Augmented Reality. In ACM SIGGRAPH 2021 Posters (SIGGRAPH ’21). Association for Computing Machinery, New York, NY, USA, Article 13, 1–2.  PDF
  • Mania, K., Psalti, A., Lala, M.D., Tsakoumaki, M., Polychronakis, A., Rempoulaki, A., Xinogalos, M., Maravelakis, M.  In Proc. the Twelfth International Conference on Information, Intelligence, Systems and Applications, organized by IEEE. PDF
  • Drakopoulos, P., Koulieris, G. A., & Mania, K. (2021). Eye Tracking Interaction on Unmodified Mobile VR Headsets Using the Selfie Camera. ACM Transactions on Applied Perception (TAP), 18(3), 1-20. PDF
  • Giannaraki, M., Moumoutzis, N., Papatzanis, G., Kourkoutas, E., Mania, K. (2021). A 3D Rhythm-based Serious Game for Collaboration Improvement of Children with Attention Deficit Hyperactivity Disorder (ADHD). In Proc. IEEE Global Engineering Education Conference (IEEE EDUCON 2021). PDF
  • Daskalogrigorakis, G., Kirakosian, S., Marinakis, A., Nikolidakis, V., Paterakis, I., Antoniadis, A., Mania, K. (2021). G-Code Machina: A Serious Game for G-code and CNC Machine Operation Training. In Proc. IEEE Global Engineering Education Conference (IEEE EDUCON 2021). PDF
  • Spanoudakis, N., Kostis, K., & Mania, K. (2021). WEB-Gorgias-B: Argumentation for all. In Proc. of 12th Intl conf. on Agents and Artificial Intelligence (ICAART 2021), 286-297. PDF
  • Marinakis, A., Mania, K., Antoniadis, M.  Augmented Reality for CAD-CAM Training featuring 3D Interactive Geometric Transformations. Computer Aided Design and Applications, vol. 18. PDF

2020

  • Efraimidis, M., & Mania, K. (2020). Wireless Embedded System on a Glove for Hand Motion Capture and Tactile Feedback in 3D Environments. In ACM SIGGRAPH Asia 2020 Posters (pp. 1-2), 2-page short paper. PDF
  • Spanoudakis, N., Kostis, K., & Mania, K. (2020). Argumentation for all. In Proceedings of the 35th Annual ACM Symposium on Applied Computing (pp. 980-982). PDF
  • Drakopoulos, P., Koulieris, G. A., & Mania, K. (2020). Front Camera Eye Tracking for Mobile VR. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 643-644). IEEE. PDF
  • Kontadakis, G., Chasiouras, D., Proimaki, D. et al. Gamified platform for rehabilitation after total knee replacement surgery employing low cost and portable inertial measurement sensor node. Multimed Tools Appl 79, 3161–3188 (2020).  PDF
  • Katsiokalis, M., Ragia, L., Mania, K. (2020). Outdoors Mobile Augmented Reality for Coastal Erosion Visualization Based on Geographical Data. In Proc. XR workshop at ACM Intl. conf. on Interactive Surfaces and Spaces (ACM ISS 2020). PDF

2019

  • Giannaraki, M., Moumoutzis, N., Papatzanis, G., Kourkoutas, E., Mania, K. (2019). ADDventurous Rhythmical Planet: A 3D Rhythm-based Serious Game for Social Skills Development of Children with ADHD. In Proc. International Mobile Communication, Technologies and Learning 2019, Springer. PDF
  • Kirakosian, S., Maravelakis, E., & Mania, K. (2019, September). Immersive Simulation and Training of Person-to-3D Character Dance in Real-Time. In 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) (pp. 1-4). IEEE.  PDF
  • F. Giariskanis, P. Parthenios and K. Mania, “ARCHIMUSIC3D: Multimodal Playful Transformations between Music and Refined Urban Architectural Design,” 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 2019, pp. 1-4. PDF
  • Koulieris, G. A., Akşit, K., Stengel, M., Mantiuk, R. K., Mania, K., & Richardt, C. (2019, May). Near‐Eye Display and Tracking Technologies for Virtual and Augmented Reality. In Computer Graphics Forum (Vol. 38, No. 2, pp. 493-519). PDF

2018

  • Panou, C., Ragia, L., Dimelli, C., Mania, K. (2018). An Architecture for Mobile Outdoors Augmented Reality for Cultural Heritage. ISPRS Int. J. Geo-Information 7(12): 463 (2018). PDF
  • Ragia, L., Sarri, F. & Mania, K. Precise photorealistic visualization for restoration of historic buildings based on tacheometry data. J Geogr Syst 20, 115–137 (2018).  PDF
  • Koulieris, G. A., Akşit, K., Richardt, C., Mantiuk, R., & Mania, K. (2018). Tutorial on Cutting-Edge VR/AR Display Technologies: (Gaze-, Accommodation-, Motion-aware and HDR-enabled). IEEE Conference on Virtual Reality and 3D User Interfaces , Reutlingen, Germany. PDF
  • Panou, C., Ragia, L., Dimelli, D., Mania, K. (2018). Outdoors Mobile Augmented Reality Application Visualizing 3D Reconstructed Historical Monuments. In Proc. of 4th Intl. Conference on Geospatial Information, Systems Theory, Applicatons and Management (GISTAM 2018:59-67) (Co-sponsored by IEEE and Supported by ACM). PDF

2017

  • G. Kontadakis, D. Chasiouras, D. Proimaki and K. Mania, “Gamified 3D orthopaedic rehabilitation using low cost and portable inertial sensors,” 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 2017, pp. 165-168. PDF
  • Stella SylaiouKaterina ManiaIoannis PaliokasLaia Pujol-TostVassilis Killintzis, and Fotis Liarokapis. Exploring the educational impact of diverse technologies in online virtual museums.
    International Journal of Arts and Technology 2017 10:158-84. PDF

2016

  • Parthenios, Panagiotis, Stefan Petrovski, Nicoleta Chatzopoulou, and Katerina Mania. “Reciprocal Transformations between Music and Architecture as a Real-Time Supporting Mechanism in Urban Design.” International Journal of Architectural Computing 14, no. 4 (December 2016): 349–57. PDF
  • G. A. Koulieris, G. Drettakis, D. Cunningham and K. Mania, “Gaze prediction using machine learning for dynamic stereo manipulation in games,” 2016 IEEE Virtual Reality (VR), 2016, pp. 113-120. PDF

2015

  • Moirogiorgou, K., Nerantzaki, S., Livanos, G., Antonakakis, M., Nikolaidis, N., Petrakis, E., Savakis, A., Giakos, G., Zervakis, M., Mania, K.(2015). Color Characteristics for the Evaluation of Suspended Sediments. In Proc. IEEE Imaging Systems and Techniques, Macau, China. PDF
  • Ragia, L., Sarri, F., Mania, K. (2015). 3D Reconstruction and Visualizaton of Alternatives for Restoration of Historic Buildings: A New Approach. In Proc. of 1st Intl. Conference on Geospatial Information, Systems Theory, Applicatons and Management (GISTAM 2015), Spain [BEST PAPER AWARD] (Co-sponsored by IEEE and Supported by ACM). PDF
  • Sidorakis, N., Koulieris, G.A., Mania, K. (2015). Binocular Eye-Tracking for the Control of a 3D Immersive Multimedia User Interface. In Proc. of workshop ‘Everyday Virtual Reality’, IEEE Virtual Reality 2015, France. PDF
  • Sylaiou, Stella & Mania, Katerina & F., Liarokapis & White, Martin & Walczak, Krzysztof & Wojciechowski, Rafał & W., Wiza & Patias, Petros. (2015). Evaluation of a Cultural Heritage Augmented Reality Game. . PDF
  • Malisova, K., Mania, K., Moysiadou, E., Kourkoutas, E. (2015). Tangram Quests: A Tablet Adventure Game Assisting Children with High Functioning Autism to Enhance their Communicative and Social Skills. In Proc. 7th Intl. Conf. on Education and New Learning Technologies, Crete, Greece. PDF

2014

  • Koulieris, G.A., Drettakis, G., Cunningham, D., Mania, K. (2014). An Automated High Level Saliency Predictor for Smart Game Balancing. ACM Transactions on Applied Perception (TAP) 11, 4, Article 17, 21 pages. PDF
  • Giannakidis, A., Giakoumidakis, G., Mania, K. (2014). 3D Photorealistic Scientific Visualization of Tsunami Waves and Sea Level Rise. In Proceedings of the IEEE IST Imaging, 167-173, Santorini, Greece.
  • Mavromichelaki, E., Eccles, J., Harrison, N., Grice-Jackson, T, Ward, J., Critchley, H., Mania, K. (2014). Cyberball3D+: A 3D Serious Game for fMRI Investigating Social Exclusion and Empathy. In 6th International Conference on Virtual Worlds and Games for Serious Applications, Malta. PDF
  • Koulieris, G.A., Drettakis, G., Cunningham, D., Mania, K. (2014). High Level Saliency Prediction for Smart Game Balancing. Talk, ACM Siggraph 2014, Vancouver, Canada PDF
  • McNamara, A., Mania, K., Koulieris, G.A., Itti, L. (2014). Attention-Aware Rendering, Mobile Graphics and Games. Half-day course ACM Siggraph 2014, Vancouver, Canada PDF
  • Mavromihelaki, E., Eccles, J., Harrison, N., Critchley, H., Mania, K. (2014). Cyberball3D+ for fMRI: Implementing Neuroscientific Gaming. Poster, ACM Siggraph 2014, Vancouver, Canada [selected among 25 best posters of ACM Siggraph 2014] PDF
  • Koulieris, G.A., Drettakis, G., Cunningham, D., Sidorakis, N., Mania, K. (2014). Context-aware Material Selective Rendering for Mobile Graphics. Poster, ACM Siggraph 2014, Vancouver, Canada [won 3rd place at the Student Research Competition, ACM Siggraph 2014] PDF
  • Petrovski, S., Parthenios, P., Oikonomou, A., Mania, K. (2014). Music as an Interventional Design Tool for Urban Designers. Poster, ACM Siggraph 2014, Vancouver, Canada PDF
  • Koulieris, G.A., Drettakis, G., Cunningham, D., Mania, K. (2014). C-LOD: Context-aware Material Level-Of-Detail applied to Mobile Graphics. Computer Graphics Forum (Proceedings of the Eurographics Symposium on Rendering)  Volume 33, Number 4, pages 41-49,  – June 2014, Lyon, France. PDF
  • Parthenios, P., Mania, K., Yiannoudes, S., Oikonomou, A., Mallouchou, F., Ragia, L., Patsavos, N., Christaki, A., Kotsarinis, P., Dimitrious, M. (2014). Using WebGl to Design an Interactive 3D platform for the main Monuments of Crete. In Proc. Computer Applications and Quantitative Methods in Archaeology-GR, Crete, Greece. PDF
  • Sylaiou, S., Killintzis, V., Paliokas, I., Mania, K., Patias, P. (2014). Usability evaluation of virtual museums’ interfaces visualization technologies. Proc. of 16th International conference on Human Computer Interaction, Heraklion, Crete, Greece, 124-133, Springer International Publishing. PDF
  • Coxon M., Mania K. (2014) Measuring Memories for Objects and Their Locations in Immersive Virtual Environments: The Subjective Component of Memorial Experience. In: Huang W. (eds) Handbook of Human Centric Visualization. Springer, New York, NY. PDF 

2013

  • Coxon M, Mania, K. Handbook of Handbook of Human Centric Visualization, 453. PDF
  • Sylaiou S., Mania K., Paliokas Y., Killintzis V., Liarokapis F., Patias P. (2013). Exploring the Effect of Diverse Technologies incorporated in Virtual Museums on Visitors’ Perceived Sense of Presence, Museums and Intelligent Environments (MasIE). In  Workshop co-located with the 9th International Conference on Intelligent Environments – IE’13, organized by IEEE, Greece, IOS Press. PDF

2012

  • Paraskeva, C., Koulieris, G.A., Coxon, M., Mania, K. (2012). Gender Differences in Spatial Awareness in Immersive Virtual Environments: A Preliminary Investigation. 11th ACM Siggraph International Conference on Virtual Reality Continuum and its Applications on Industry, December 2012, Singapore. PDF
  • Nicholaos Mourkoussis, Fiona Rivera, Tom Troscianko, Rycharde Hawkes, Phil L. Watten, Katerina Mania, Towards perceptual fidelity: Slant perception in real and interactive virtual environments, International Journal of Human-Computer Studies, Volume 70, Issue 11, 2012, Pages 781-793, ISSN 1071-5819. PDF
  • Parthenios, Panagiotis & Mania, Katerina & Yiannoudes, Socrates & Oikonomou, Aineias & Mallouchou, Fani & Ragia, Lemonia & Patsavos, Nikolaos & Christaki, Aggeliki & Kotsarinis, Panagiotis & Dimitriou, Marianna. (2014). Using WEBGL to design an interactive 3D platform for the main monuments of Crete. PDF
  • Giannis Christodoulou, Eugenia Radulescu, Nick Medford, Hugo Critchley, Phil L. Watten and Katerina Mania. A 3D lighting system for fMRI rendering fidelity experiments.Volume 2012 (2012), Article ID 748870, International Journal of Interactive worlds, 17 pages. PDF

2011

  • Ann McNamara, Katerina Mania, and Diego Gutierrez. 2011. Perception in graphics, visualization, virtual environments and animation. In SIGGRAPH Asia 2011 Courses (SA ’11). Association for Computing Machinery, New York, NY, USA, Article 17, 1–137.   PDF
  • Giorgos Papadakis, Katerina Mania, Matthew Coxon, and Eftichios Koutroulis. 2011. The effect of tracking delay on awareness states in immersive virtual environments: an initial exploration. In Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry (VRCAI ’11). Association for Computing Machinery, New York, NY, USA, 475–482.  PDF
  • Giorgos Papadakis, Katerina Mania, and Eftichios Koutroulis. 2011. A system to measure, control and minimize end-to-end head tracking latency in immersive simulations. In Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry (VRCAI ’11). Association for Computing Machinery, New York, NY, USA, 581–584. PDF
  • K. Mania et al., “Exploring Behavioural Fidelity of Synthetic Stimuli While Immersed in fMRI Displays,” 2011 Third International Conference on Games and Virtual Worlds for Serious Applications, 2011, pp. 215-219. PDF
  • Nicholaos Mourkoussis, Fiona M. Rivera, Tom Troscianko, Tim Dixon, Rycharde Hawkes, and Katerina Mania. 2010. Quantifying fidelity for virtual environment simulations employing memory schema assumptions. ACM Trans. Appl. Percept. 8, 1, Article 2 (October 2010), 21 pages. PDF

2010

  • Nicholaos Mourkoussis, Fiona M. Rivera, Tom Troscianko, Tim Dixon, Rycharde Hawkes, and Katerina Mania. 2010. Quantifying fidelity for virtual environment simulations employing memory schema assumptions. ACM Trans. Appl. Percept. 8, 1, Article 2 (October 2010), 21 pages. PDF
  • Fiona Rivera, Phil Watten, Patrick Holroyd, Felix Beacher, Katerina Mania, and Hugo Critchley. 2010. Real-time compositing framework for interactive stereo fMRI displays. In ACM SIGGRAPH 2010 Posters (SIGGRAPH ’10). Association for Computing Machinery, New York, NY, USA, Article 16, 1.  PDF
  • Ann McNamara, Katerina Mania, Marty Banks, and Christopher Healey. 2010. Perceptually-motivated graphics, visualization and 3D displays. In ACM SIGGRAPH 2010 Courses (SIGGRAPH ’10). Association for Computing Machinery, New York, NY, USA, Article 7, 1–159. PDF
  • Katerina Mania and Martin S. Banks. 2010. Editorial — APGV 2010 special issue. ACM Trans. Appl. Percept. 7, 4, Article 21 (July 2010), 2 pages.  PDF
  • M. Sifniotis, B. Jackson, K. Mania, N. Vlassis, P. L. Watten, and M. White. 2010. 3D visualization of archaeological uncertainty. In Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization (APGV ’10). Association for Computing Machinery, New York, NY, USA, 162. PDF
  • Adam Bennett, Matthew Coxon, and Katerina Mania. 2010. The effect of stereo and context on memory and awareness states in immersive virtual environments. In Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization (APGV ’10). Association for Computing Machinery, New York, NY, USA, 135–140.  PDF
  • Stella Sylaiou, Katerina Mania, Athanasis Karoulis, Martin White, Exploring the relationship between presence and enjoyment in a virtual museum, International Journal of Human-Computer Studies, Volume 68, Issue 5, 2010, Pages 243-253, ISSN 1071-5819. PDF
  • Katerina Mania, Shahrul Badariah, Matthew Coxon, and Phil Watten. 2010. Cognitive transfer of spatial awareness states from immersive virtual environments to reality. ACM Trans. Appl. Percept. 7, 2, Article 9 (February 2010), 14 pages. DOI:  PDF

2009

  • Giorgos Papadakis and Katerina Mania. 2009. The cognitive impact of head tracking latency in immersive simulations. In Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization (APGV ’09). Association for Computing Machinery, New York, NY, USA, 136.  PDF
  • Alexandros Zotos, Katerina Mania, and Nicholaos Mourkoussis. 2009. A schema-based selective rendering framework. In Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization (APGV ’09). Association for Computing Machinery, New York, NY, USA, 85–92.   PDF
  • Alexandros Zotos, Katerina Mania, and Nick Mourkoussis. 2009. A selective rendering algorithm based on memory schemas. In SIGGRAPH ’09: Posters (SIGGRAPH ’09). Association for Computing Machinery, New York, NY, USA, Article 42, 1.  PDF

2008

  • K. Mania, N. Mourkoussis and A. Zotos, “Selective rendering based on perceptual importance of scene regions,” 2008 IEEE International Conference on Systems, Man and Cybernetics, 2008, pp. 1596-1601.  PDF
  • Mania, K., & Reinhard, E. Perceptually-Motivated Graphics. PDF

2007

  • M. Sifniotis, P. Watten, K. Mania, and M. White. 2007. Influencing factors on the visualisation of archaeological uncertainty. In Proceedings of the 8th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage (VAST’07). Eurographics Association, Goslar, DEU, 79–85. PDF
  • Nicholaos Mourkoussis, Fiona Rivera, Tom Troscianko, Katerina Mania, and Rycharde Hawkes. 2007. Action-based slant perception in real and virtual environments. In Proceedings of the 4th symposium on Applied perception in graphics and visualization (APGV ’07). Association for Computing Machinery, New York, NY, USA, 135.  PDF
  • Tom Troscianko, Nick Mourkoussis, Fiona Rivera, Katerina Mania, Tim Dixon, Rycharde Hawkes. Memory for objects in virtual environments. Journal of Vision 2007;7(9):763.   PDF
  • Robinson, A., & Mania, K. (2007). Technological research challenges of flight simulation and flight instructor assessments of perceived fidelity. Simulation & Gaming38(1), 112–135.  PDF
  • Troscianko, T., Mourkoussis, N., Rivera, F., Mania, K., Dixon, T., & Hawkes, R. (2007, January). Graphics, memory, and surrealism-an experimental investigation. In PERCEPTION (Vol. 36, No. 9, pp. 1404-1404). 207 BRONDESBURY PARK, LONDON NW2 5JN, ENGLAND: PION LTD.

2006

  • Panagiotis Petridis, Katerina Mania, Daniel Pletinckx, and Martin White. 2006. Usability evaluation of the EPOCH multimodal user interface: designing 3D tangible interactions. In Proceedings of the ACM symposium on Virtual reality software and technology (VRST ’06). Association for Computing Machinery, New York, NY, USA, 116–122.  PDF
  • Petridis P., Pletinckx D., Mania K., White M. (2006) The EPOCH Multimodal Interface for Interacting with Digital Heritage Artefacts. In: Zha H., Pan Z., Thwaites H., Addison A.C., Forte M. (eds) Interactive Technologies and Sociotechnical Systems. VSMM 2006. Lecture Notes in Computer Science, vol 4270. Springer, Berlin, Heidelberg.  PDF
  • Sifniotis, M., Mania, K., Watten, P., & White, M. (2006, October). Presenting uncertainty in archaeological reconstructions using possibility theory and information visualisation schemes. In The 7th International Symposium on Virtual Reality, Archaeology and Cultural Heritage VAST (2006) (pp. 198-202). PDF
  • Brizzi, M., Court, S., D’Andrea, A., Lastra, A. & Sepio, D. (2006) 3D laser scanning as a tool for conservation: the experiences of the Herculaneum Conservation Project. In M. Ioannides et al. (eds) The e-volution of Information Technology in Cultural Heritage. The 7th International Symposium on Virtual Reality, Archaeology and Cultural Heritage VAST 2006, Cyprus, 30 October-4 November 2006. VAST: 72-78. PDF
  • Nick Mourkoussis, Katerina Mania, Tom Troscianko, Fiona Rivera, and Rycharde Hawkes. 2006. Friction and slant perception in real and virtual environments. In ACM SIGGRAPH 2006 Research posters (SIGGRAPH ’06). Association for Computing Machinery, New York, NY, USA, 118–es. PDF
  • Maria Sifniotis, Ben Jackson, Martin White, Katerina Mania, and Phil Watten. 2006. Visualising uncertainty in archaeological reconstructions: a possibilistic approach. In ACM SIGGRAPH 2006 Sketches (SIGGRAPH ’06). Association for Computing Machinery, New York, NY, USA, 160–es. PDF
  • K. Mania, D. Wooldridge, M. Coxon and A. Robinson, “The effect of visual and interaction fidelity on spatial cognition in immersive virtual environments,” in IEEE Transactions on Visualization and Computer Graphics, vol. 12, no. 3, pp. 396-404, May-June 2006. PDF
  •  Arnold, D., Niccolucci, F., Ioannides, M., Mania, K. (2006). Proceedings of the 7th International Conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage. Eurographics Association, Goslar, DEU. PDF
  • Ioannides, Marinos & Arnold, David & Niccolucci, Franco & Mania, K.. (2021). VAST2006 – The e-volution of Information Communication Technology in Cultural Heritage The e-volution of Information Communication Technology in Cultural Heritage.  PDF
  • Mourkoussis, N.Mania, K.Petridis, P.White, M.Rivera, F.M.Pletinckx, D.Troscianko, T. and Hawkes, R. (2006) Virtual Reality and Stereo Visualization in Artistic Heritage Reproduction Proceedings of the 16th World Congress of the International Ergonomics Association. Elsevier Science. ISBN 0080450555. PDF
  • Mourkoussis, N.Mania, K.Petridis, P.White, M.Rivera, F.M.Pletinckx, D.Troscianko, T. and Hawkes, R. (2006) An analysis of the effect of technological fidelity on perceptual fidelity. In: Koningsveld, Ernst (ed.) Proceedings of the 16th World Congress of the International Ergonomics Association. Elsevier Science. ISBN 0080450555. PDF